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From $0.09
Original: $0.30
-70%Suspicious Stowaway // Seafaring Werewolf [Innistrad: Midnight Hunt Prerelease Promos]—
$0.30
$0.09The Story
| Set: | Innistrad: Midnight Hunt Prerelease Promos |
| Type: | Creature — Human Rogue Werewolf // Creature |
| Rarity: | Rare |
| Cost: | {1}{U} |
Suspicious Stowaway can't be blocked.
Whenever Suspicious Stowaway deals combat damage to a player, draw a card, then discard a card.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Whenever Suspicious Stowaway deals combat damage to a player, draw a card, then discard a card.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
| Reverse Type: | Creature — Werewolf |
Seafaring Werewolf can't be blocked.
Whenever Seafaring Werewolf deals combat damage to a player, draw a card.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Details & Craftsmanship
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Description
| Set: | Innistrad: Midnight Hunt Prerelease Promos |
| Type: | Creature — Human Rogue Werewolf // Creature |
| Rarity: | Rare |
| Cost: | {1}{U} |
Suspicious Stowaway can't be blocked.
Whenever Suspicious Stowaway deals combat damage to a player, draw a card, then discard a card.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Whenever Suspicious Stowaway deals combat damage to a player, draw a card, then discard a card.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
| Reverse Type: | Creature — Werewolf |
Seafaring Werewolf can't be blocked.
Whenever Seafaring Werewolf deals combat damage to a player, draw a card.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

